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Representations of Poverty in Videogames 2022 edition
Adam Crowley
Representations of Poverty in Videogames 2022 edition
Adam Crowley
This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.
167 pages, XI, 167 p.
Media | Books Hardcover Book (Book with hard spine and cover) |
Released | June 1, 2022 |
ISBN13 | 9783031001437 |
Publishers | Springer International Publishing AG |
Pages | 163 |
Dimensions | 216 × 153 × 19 mm · 352 g |
Language | German |