Representations of Poverty in Videogames - Adam Crowley - Books - Springer International Publishing AG - 9783031001437 - June 1, 2022
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Representations of Poverty in Videogames 2022 edition

Adam Crowley

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Representations of Poverty in Videogames 2022 edition

This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.


167 pages, XI, 167 p.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released June 1, 2022
ISBN13 9783031001437
Publishers Springer International Publishing AG
Pages 163
Dimensions 216 × 153 × 19 mm   ·   352 g
Language German  

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