Gender Divide and the Computer Game Industry (Premier Reference Source) - Julie Prescott - Books - IGI Global - 9781466645349 - September 30, 2013
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Gender Divide and the Computer Game Industry (Premier Reference Source) 1st edition

Julie Prescott

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Gender Divide and the Computer Game Industry (Premier Reference Source) 1st edition

While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer.

Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive overview on the issue of gender, computer games, and the ICT sector. It supplies students and academics in numerous disciplines with the concerns of the computer games industry, male dominated occupations, and the complexity of gender in the workforce.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released September 30, 2013
ISBN13 9781466645349
Publishers IGI Global
Pages 321
Dimensions 19 × 216 × 280 mm   ·   1.03 kg
Language English  
Contributor Jan Bogg
Contributor Julie Prescott

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